Followers: human Vains
Achrya, demon/minor goddess of evil plots, associated with spiders (the webspinning larval association did not make it out of Old Aare.)
Alyanya, the Lady (fertility, peace, harmony) has now merged with a very similar northern deity whose original name has been lost. Men (but not women) “blood the blade” before digging a ditch, plowing, etc. to honor Alyanya and get her permission to “break Alyanya’s body,” the soil. Now most blades are blooded before use (but not war blades.) A little blood is mixed with the mortar of foundation stones, as well. It must be the blood of the builders. The use of blood in Alyanya’s rituals is different in intent, source, and amount from that used in Liart’s worship.
High Lord, his symbol is the circle, signifying unity, purity, perfection. He is occasionally pictured wearing a crown with a significant jewel mounted in it. These pictures usually are used to denote the god as he was long ago. He is no longer pictured as a god wearing a crown and worshippers of Torres point to this as proof of her story.
Liart, Master of Torments. Symbol is the “horned circle”—a link in a chain of links that are barbed, for torment. Liart’s priests wear red masks, usually leather, designed to look frightening, and perform torture both to honor Liart and as a way of gaining mage powers.
Tian, god of war (courage, strength, warrior’s honor)
Torres, a god originally from the Horse Lord pantheon. She supposedly insisted the High Lord recognize her as a god and when he refused, she stole a jewel from his crown. She set this jewel in her necklace and made it a constellation as a reminder to him of her presence.
Merin, the spirit of a well that keeps its water pure. These are minor spirits, honored at each well by putting flowers on the well-coping. Defiling a well is sacrilege.
Simyits, god of luck, chance, gamblers, depicted two-faced (Janus-like)
Camwyn. (saint of Tir) Founder of the Company of Cam, now revered as a saint, Camwyn Dragonmaster. Supposedly Camwyn was a warrior (prince? noble?) who had a long conversation with the Father of Dragons and received a secret (object? spell? not known) that gave him power over dragons, such that he could talk to them or even compel them to bear him in flight. Camwyn is a patron of courage (as are others), quick-thinking, music, and rhetoric. Canwyn’s worship is strongest in the Westmounts, where dragons are known to have laired.
Falk. (saint of Tir) Founder of the Company of Falk, now revered as a saint, Falk was a nobleman (prince?) who bound himself to years of imprisonment and slavery to free his brothers from a wicked king. According to legend, at the end of the ordeal, when freed, he was an old man, and half-crippled, while for years his brothers had lived in comfort and made no effort to free him as he had freed them. Miraculously restored to health (though nothing could restore the lost years, it is said), Falk went on aiding the helpless and gathered around him other like-minded nobles. Eventually he disappeared in a cloud of light (it is said.) Falk is the patron of courage, but especially moral courage, steadfast loyalty, and oath-keeping. Falk’s worship is centered in Lyonya, where Falk’s Hall trains the Knights of Falk. All of the King’s Squires are Knights of Falk. Falkians are organized into Fields led by Captains.
Gird. (saint of Tir) Founder of the Fellowship of Gird, now revered as a saint, Gird Strongarm. Hundreds of years in the past, Gird was a peasant who led a successful rebellion against the cruel magelords who had invaded the north and enslaved the indigenous population. Gird, influenced by the gnomes, tried to set up a fair system of law, the Code of Gird, in opposition to the foundation of the magelords’ legal system, the Rule of Aare. Though a talented leader, with a sound grasp of irregular warfare, Gird was not perfect or in any way refined. The Fellowship of Gird is the dominant organized religion in Tsaia, and the Code of Gird underlies Tsaian law. In Fintha, where the feudal system was abolished, the Fellowship of Gird rules. Girdish are organized into Granges (places of worship and training—all are trained in basic military skills) overseen by Marshals.